Held
When a generation starts, PrePrompt reserves the credits for that job. Your balance drops, but the credits are parked — not yet spent.
Credits are PrePrompt’s usage currency. Every generation — a character’s hero look, a storyboard frame, a voiceover line — consumes credits. Verifying your email at sign-up grants you 200 free credits, which is enough to take a short scene all the way through the pipeline.
Each generation has a credit cost that depends on the model, resolution, and how many variants you ask for. Bigger models and higher resolutions cost more; a quick image preview costs less than a high-fidelity final.
You can see the credit cost on every generation button before you commit. No generation kicks off silently.
Credits move through three states. This matters because it means you never pay for generations that fail.
Held
When a generation starts, PrePrompt reserves the credits for that job. Your balance drops, but the credits are parked — not yet spent.
Settled
On success, the hold turns into a real debit. The credits are gone; the generation is yours.
Released
On failure, the hold is released back to your balance. You’re not charged. This includes timeouts, provider errors, and content-safety blocks.
Anything that calls an AI model costs credits. That includes:
Things that don’t consume credits:
Every new account starts on the free tier with its initial 200-credit grant. When you need more, you can upgrade from the user menu.
Paid tiers — Studio, Studio Pro, and Studio+ — bump your monthly credit allotment, raise resolution caps, and unlock more powerful models. The exact credits-per-tier and monthly price are shown in the upgrade screen so you always see current numbers.
Payment is handled by Stripe. Upgrade, downgrade, or cancel from the user menu at any time.
If a job would push your balance below zero, the generation is blocked before it starts — no surprise overages. The node shows a clear “insufficient credits” state and prompts you to top up.
Existing frames, assets, and projects are never deleted because you ran out of credits. You can still edit, rearrange, and export anything you’ve already generated; you just can’t kick off new generation work until you top up.
How many credits does a typical scene cost? It depends on beat count, model choice, and resolution. A 6-beat scene with two actors and one set usually runs well under 200 credits. Longer scenes or higher-fidelity models cost proportionally more. The Generate button shows you the cost before you commit.
Do I get charged for a failed generation? No. Credits are held when the job starts and released when it fails. Your balance returns to what it was before. This includes safety blocks, provider errors, and timeouts.
What’s the difference between a regenerate and a reshot? A regenerate rebuilds a single frame and costs one frame’s worth of credits. A reshot rebuilds an asset (say, an Actor) plus every downstream frame that used that asset. A reshot costs more because it’s more work — PrePrompt shows the total before you confirm.
Can I see where my credits went? Yes. Your account history shows each generation, what it cost, and whether it settled or was released.
Do unused credits roll over? Bundled credits from a subscription tier refresh monthly. One-time top-up credits don’t expire — they stick around until you use them.
Do I pay for script analysis or just generated images? Script analysis does consume credits — the AI reads, reasons, and extracts structure. It’s typically a small fraction of a full pipeline’s total cost. You’ll see the cost on the Analyze button before you run it.
Can I bring my own AI provider keys? Bring-your-own-keys (BYOK) is available to a limited set of partners and isn’t part of the standard account experience. Most creators use the bundled credit model.